Source: venturebeat.com - Monday, February 02, 2015
LONDON — On the strength of the hit game Samurai Siege, John Earner has built a studio that has risen from the mass of indies to become one of the serious players in mobile gaming. Earner was one of the people behind the success of Playfish, the social game company that Electronic Arts bought for $400 million in 2009. He worked on games such as Pet Society, Restaurant City, and The Sims Social. Then he took off to start his own company, Space Ape Games , in London with cofounders Toby Moore and Simon Hade. Space Ape’s first game, a sports app, was a dud. But its second effort, a strategy game called Samurai Siege, grossed more than $20 million in just over a year, and it has been downloaded more than 20 million times. In mobile, that qualifies as a solid hit. And this has helped the company grow to more than 70 employees working on multiple projects. Now Space Ape is getting ready to launch Rival Kingdoms: Age of Ruin , a new real-time strategy game with a big backstory, multiplayer combat, and collaborative guilds. Its story comes from award-winning game writer Rhianna Pratchett (Heavenly Sword, Mirror’s Edge). Your job is to join the Guardian army and defend the planet Estara from the forces of Ruin. I met with Earner at a coffee shop in London in the middle of the city’s hub for game and tech companies. We talked about Space Ape’s history, the new game Rival Kingdoms, the growth of mobile games and the development effort behin
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